Daphnis Labs

Games built for virtual reality.

Immersive environments and hands-on play for your target headset.

Tools & technologies

  • Unity
  • OpenXR
  • Target headset SDKs
  • C#
  • 3D asset tools
  • Spatial audio
  • Profiling

What can we build?

  • VR gameplay

  • 3D environments

  • Controller interactions

  • Hand tracking

  • Movement options

  • Headset optimisation

What you receive.

  • VR game project

  • Scene assets

  • Headset build

  • Device test notes

How can we help?

Reach for the object. Place it in the scene.

Illustrative animation · Sample scenario
Read this example

Pick up the blue block and place it on the stand.

  1. Within reach. The controller highlights the block inside the interaction zone. Target acquired.
  2. Grip and move. The block follows the hand while the grip is held. Object held.
  3. Release on the stand. The object snaps into the valid placement area. Placement accepted.

The example shows selection, grasp and placement in a stationary VR task.

Scripted illustration using sample information, not a client case study or a live system.

Founded in
2013
Projects delivered
550+
Client countries
43+
Global offices
3

Engineering teamsNew Delhi · Kuala Lumpur · Dubai

ProofCase studies

StackTechnologies we build with

FAQs

Which headsets can you support?

We agree the target hardware based on your audience and project requirements.

Can players sit or stand?

Both can be included, with suitable controls and interaction design.

Can you use our existing 3D assets?

Yes, subject to usage rights and adaptation for the target headset.

Where will your players step into VR?

Share the headset, audience and experience you have in mind.

Plan My VR Game
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