Daphnis Labs

AR and VR games made for interaction.

Spatial gameplay designed around the devices and space your players use.

Tools & technologies

  • Unity
  • OpenXR
  • ARKit
  • ARCore
  • C#
  • Networking where required
  • Profiling

What can we build?

  • Spatial puzzles

  • Exploration games

  • Controller gameplay

  • Hand interactions

  • Mixed-reality play

  • Room-scale experiences

What you receive.

  • Game prototype or build

  • Interaction assets

  • Device setup

  • Hardware test results

How can we help?

A room becomes the play space.

Illustrative animation · Sample scenario
Read this example

Find the floating object inside the play boundary.

  1. Play area established. The target is placed inside the configured play space. Boundary visible.
  2. Reach and select. The target highlights when the player points at it. Selection confirmed.
  3. A new target appears. The collected object is replaced within the same boundary. Round advances.

The game advances while keeping targets inside its configured play area.

Scripted illustration using sample information, not a client case study or a live system.

Founded in
2013
Projects delivered
550+
Client countries
43+
Global offices
3

Engineering teamsNew Delhi · Kuala Lumpur · Dubai

ProofCase studies

StackTechnologies we build with

FAQs

Should we choose AR or VR?

We can compare them against the intended environment, audience and core mechanic.

Can the game use hands and controllers?

Supported input methods are selected and tested for the target hardware.

Can you reuse our game logic?

We assess what can be retained while adapting controls and presentation.

What should players do in the space around them?

Bring the game concept and hardware you want to use.

Plan My Spatial Game
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