Daphnis Labs

AR Application Development

Augmented-reality applications that place useful digital content in physical space, with tracking and interaction designed for the intended devices.

Placed object
Surface anchor
TrackingMove around the object
AR placement on a detected surface

Tools & technologies

  • ARKit or ARCore
  • Unity where appropriate
  • 3D asset pipeline
  • Device testing

Place useful information in physical space.

Product placement

Preview a correctly scaled object in a room before choosing a configuration.

Guided tasks

Anchor step-specific instructions to a recognized surface or object.

Interactive exhibits

Reveal spatial content through a handheld device or supported headset.

Place a chair in a room

Capability Example

A user selects a chair model and points a phone at the floor.

Illustrative data. Nothing is sent to an external system.

Example workspace1 / 3

Room scan

  • Horizontal plane detected
  • Scale established
  • Placement not yet confirmed

Detect a usable plane and ask the user to confirm placement.

Follow the record through the next step

The experience and its tracking behavior.

  1. AR interaction prototype
  2. Optimized scene assets
  3. Tracking and device test matrix
  4. Application source and release build
  • AR interaction prototype
  • Optimized scene assets
  • Tracking and device test matrix
  • Application source and release build

Choose the surface and the target device.

Device coverage

Agree supported hardware and a fallback for devices without the required AR features.

Asset preparation

Source dimensions, materials and polygon budgets affect the credibility of the preview.

Questions before we start.

Can the experience run in a browser?

Sometimes. Browser capability and device support must be checked against the required tracking and interaction features.

Is an AR preview a measurement tool?

Not by default. Any measurement claim needs device-specific calibration and validation for its intended use.

Bring your starting point.

Share the target devices, a sample 3D asset and the physical setting where the app will be used.

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