Daphnis Labs
Gaming & iGaming Engineering

Fusion 4

Unity development from client-supplied artwork

Game development for an agreed version of Banilla Games’ Fusion 4 product.

The project

Banilla supplied the artwork for the project. Daphnis’s contribution was the Unity development of a specific new version within that product context.

About these images

Frames extracted from the supplied project recordings. Artwork supplied by Banilla Games.

Industry
Gaming
Our role
Unity game development
Technology
UnityC#
Client
Banilla Games

From the selector to the game screen

Bring the themes into one selector

The recorded selector groups illustrated game choices below the prize panels. It gives each theme a visible entry point while keeping the shared credit and collection controls together.

Carry the theme into the interface

Plunderin Pirates uses its ship scene, symbols and palette throughout the game screen. The reels, status values and player controls remain visible below the themed artwork.

Keep controls recognisable across themes

Red Hot Buffalo changes the characters, colours and reel symbols while retaining the same broad arrangement of prize panels, reels and controls. The recording lets the relationship between shared layout and supplied artwork be inspected directly.

Watch the recorded build

The supplied 53-second recording moves between the game selector and five themed interfaces.

Explore the project

Banilla's Fusion 4 pageSee the official product presentation and its visual themes. (opens in a new tab)

What are you building?

Bring us your idea. We’ll shape the next step together.

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