Bring the themes into one selector
The recorded selector groups illustrated game choices below the prize panels. It gives each theme a visible entry point while keeping the shared credit and collection controls together.
Unity development from client-supplied artwork
Game development for an agreed version of Banilla Games’ Fusion 4 product.
Banilla supplied the artwork for the project. Daphnis’s contribution was the Unity development of a specific new version within that product context.
Frames extracted from the supplied project recordings. Artwork supplied by Banilla Games.
The recorded selector groups illustrated game choices below the prize panels. It gives each theme a visible entry point while keeping the shared credit and collection controls together.
Plunderin Pirates uses its ship scene, symbols and palette throughout the game screen. The reels, status values and player controls remain visible below the themed artwork.
Red Hot Buffalo changes the characters, colours and reel symbols while retaining the same broad arrangement of prize panels, reels and controls. The recording lets the relationship between shared layout and supplied artwork be inspected directly.
The supplied 53-second recording moves between the game selector and five themed interfaces.
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