Daphnis Labs

Multiplayer game development. Bring players together.

Multiplayer features for competitive games, co-op experiences and social play.

Tools & technologies

  • Unity or web clients
  • WebSockets or UDP-based transports
  • Authoritative servers
  • Matchmaking services
  • Databases and queues
  • Cloud infrastructure
  • Observability

What can we build?

  • Matchmaking

  • Game rooms

  • Co-op play

  • Live game state

  • Player profiles

  • Leaderboards

What you receive.

  • Game networking

  • Backend services

  • Test reports

  • Hosting handover

How can we help?

Two players. One shared match.

Illustrative animation · Sample scenario
Read this example

Two friends join the same room.

  1. Room joined. Both players receive the current match snapshot. Players A + B connected.
  2. A move is confirmed. The server accepts the move and shares the updated positions. Authoritative state.
  3. A player reconnects. The returning player receives the latest snapshot rather than replaying an old move. Room state restored.

Both players follow the same authoritative match, including after a reconnect.

Scripted illustration using sample information, not a client case study or a live system.

Founded in
2013
Projects delivered
550+
Client countries
43+
Global offices
3

Engineering teamsNew Delhi · Kuala Lumpur · Dubai

ProofCase studies

StackTechnologies we build with

FAQs

Can you add multiplayer to an existing game?

Yes, after reviewing its game rules and current architecture.

How many players can it support?

We agree session sizes and expected usage, then test that scope.

Do you help with hosting?

Hosting setup and ongoing operation can be included. Infrastructure costs are separate.

How should people play together?

Share the game mode, session size and target platforms.

Plan My Multiplayer Game
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