Source: https://daphnislabs.com/services/vr-game-development

# VR game development

Immersive environments and hands-on play for your target headset.

[Plan My VR Game](https://daphnislabs.com/contact?service=vr-game-development) [See What We Build](https://daphnislabs.com/services/vr-game-development#what-we-build)

Origin Play area Input

## Tools & technologies

-   Unity
-   OpenXR
-   Target headset SDKs
-   C#
-   3D asset tools
-   Spatial audio
-   Profiling

## What can we build?

-   ### VR gameplay
    
-   ### 3D environments
    
-   ### Controller interactions
    
-   ### Hand tracking
    
-   ### Movement options
    
-   ### Headset optimisation
    

## What you receive.

-   ### VR game project
    
-   ### Scene assets
    
-   ### Headset build
    
-   ### Device test notes
    

## How can we help?

### VR prototype

-   One interaction
-   One headset target

[Discuss My Project](https://daphnislabs.com/contact?service=vr-game-development&scope=VR%20prototype)

### Complete experience

-   Game content
-   Player testing

[Discuss My Project](https://daphnislabs.com/contact?service=vr-game-development&scope=Complete%20experience)

### Existing game

-   VR adaptation
-   Comfort and performance work

[Discuss My Project](https://daphnislabs.com/contact?service=vr-game-development&scope=Existing%20game)

## Reach for the object. Place it in the scene.

9:41 •••

**VR assembly room**

Pick up the blue block and place it on the stand.

### Release on the stand

The object snaps into the valid placement area.

Placement accepted

### Interaction state

**Object**

Blue block

**Input**

Grip / release

**Placement**

Stand surface

**Locomotion**

Stationary example

Example record

Illustrative animation · Sample scenario

### Read this example

Pick up the blue block and place it on the stand.

1.  **Within reach.** The controller highlights the block inside the interaction zone. _Target acquired._
2.  **Grip and move.** The block follows the hand while the grip is held. _Object held._
3.  **Release on the stand.** The object snaps into the valid placement area. _Placement accepted._

The example shows selection, grasp and placement in a stationary VR task.

Scripted illustration using sample information, not a client case study or a live system.

**Founded in**

2013

**Projects delivered**

550+

**Client countries**

43+

**Global offices**

3

Engineering teams New Delhi · Dubai · Cyberjaya

Proof [Case studies](https://daphnislabs.com/case-studies)

Stack [Technologies we build with](https://daphnislabs.com/#technologies-we-use)

## FAQs

### Which headsets can you support?

We agree the target hardware based on your audience and project requirements.

### Can players sit or stand?

Both can be included, with suitable controls and interaction design.

### Can you use our existing 3D assets?

Yes, subject to usage rights and adaptation for the target headset.

## Where will your players step into VR?

Share the headset, audience and experience you have in mind.

[Plan My VR Game](https://daphnislabs.com/contact?service=vr-game-development)
