Source: https://daphnislabs.com/services/mobile-game-development

# Mobile game development

Touch-first games with engaging levels, progression and release support.

[Plan My Mobile Game](https://daphnislabs.com/contact?service=mobile-game-development) [See What We Build](https://daphnislabs.com/services/mobile-game-development#what-we-build)

Touch Progress Account

## Tools & technologies

-   Unity or native frameworks
-   iOS
-   Android
-   Backend APIs
-   Remote configuration
-   Analytics
-   Crash monitoring

## What can we build?

-   ### Touch gameplay
    
-   ### Levels & missions
    
-   ### Player progress
    
-   ### In-app purchases
    
-   ### Ads integration
    
-   ### App store preparation
    

## What you receive.

-   ### Mobile game source
    
-   ### iOS / Android builds
    
-   ### Device test results
    
-   ### Store release assets
    

## How can we help?

### First playable

-   Core gameplay
-   Target phone testing

[Discuss My Project](https://daphnislabs.com/contact?service=mobile-game-development&scope=First%20playable)

### Full release

-   Agreed content
-   Store submission support

[Discuss My Project](https://daphnislabs.com/contact?service=mobile-game-development&scope=Full%20release)

### Live game

-   New levels
-   Updates and fixes

[Discuss My Project](https://daphnislabs.com/contact?service=mobile-game-development&scope=Live%20game)

## A quick game. Ready for interruptions.

9:41 •••

**Orbit runner · Mobile**

SAVED

A player reaches a checkpoint, then takes a call.

### Back in the game

The player returns to the saved checkpoint.

Session restored

### Device session

**Input**

Touch

**Saved**

Checkpoint 1

**Interruption**

Incoming call

**Resume**

Same checkpoint

Example record

Illustrative animation · Sample scenario

### Read this example

A player reaches a checkpoint, then takes a call.

1.  **Touch to move.** The runner follows the selected lane and collects an orb. _Touch input._
2.  **App enters the background.** The checkpoint is saved and gameplay is paused. _Session suspended._
3.  **Back in the game.** The player returns to the saved checkpoint. _Session restored._

The mobile session preserves progress across an ordinary interruption.

Scripted illustration using sample information, not a client case study or a live system.

**Founded in**

2013

**Projects delivered**

550+

**Client countries**

43+

**Global offices**

3

Engineering teams New Delhi · Dubai · Cyberjaya

Proof [Case studies](https://daphnislabs.com/case-studies)

Stack [Technologies we build with](https://daphnislabs.com/#technologies-we-use)

## FAQs

### Can you build for both platforms?

Yes. iOS and Android can be included in the agreed device and release scope.

### Can you improve an existing game?

Yes. We can add content, update integrations and address performance issues.

### Are store approvals guaranteed?

No. Each store controls its review. We can help prepare and submit the release.

## What will players come back for?

Share the game idea, target devices and launch priorities.

[Plan My Mobile Game](https://daphnislabs.com/contact?service=mobile-game-development)
