Source: https://daphnislabs.com/services/casual-game-development

# Casual game development

Puzzle, arcade and casual games for mobile and web audiences.

[Plan My Casual Game](https://daphnislabs.com/contact?service=casual-game-development) [See What We Build](https://daphnislabs.com/services/casual-game-development#what-we-build)

Goal Action Feedback

## Tools & technologies

-   Unity
-   C#
-   Phaser
-   HTML5
-   TypeScript
-   Mobile analytics
-   Remote configuration

## What can we build?

-   ### Puzzle games
    
-   ### Arcade games
    
-   ### Level design
    
-   ### Game animations
    
-   ### Player progression
    
-   ### Rewards & unlocks
    

## What you receive.

-   ### Playable game
    
-   ### Level content
    
-   ### Game assets
    
-   ### Release builds
    

## How can we help?

### Test an idea

-   One core mechanic
-   A small level set

[Discuss My Project](https://daphnislabs.com/contact?service=casual-game-development&scope=Test%20an%20idea)

### Launch a title

-   Complete progression
-   Platform release

[Discuss My Project](https://daphnislabs.com/contact?service=casual-game-development&scope=Launch%20a%20title)

### Grow a game

-   New content
-   Feature updates

[Discuss My Project](https://daphnislabs.com/contact?service=casual-game-development&scope=Grow%20a%20game)

## A simple move. A readable reward.

9:41 •••

**Orb trail · Puzzle**

SAVED

Collect the final orb to finish the level.

### Next level unlocked

The result is saved before the next-level prompt appears.

Progress recorded

### Level result

**Objective**

Collect the final orb

**Feedback**

Orb collected

**Save**

Level complete

**Next**

New level available

Example record

Illustrative animation · Sample scenario

### Read this example

Collect the final orb to finish the level.

1.  **One orb remains.** The player moves into the open lane. _Level in progress._
2.  **Collection confirmed.** The orb disappears and the level objective is complete. _Goal reached._
3.  **Next level unlocked.** The result is saved before the next-level prompt appears. _Progress recorded._

The game makes the action, feedback and saved result easy to understand.

Scripted illustration using sample information, not a client case study or a live system.

**Founded in**

2013

**Projects delivered**

550+

**Client countries**

43+

**Global offices**

3

Engineering teams New Delhi · Dubai · Cyberjaya

Proof [Case studies](https://daphnislabs.com/case-studies)

Stack [Technologies we build with](https://daphnislabs.com/#technologies-we-use)

## FAQs

### Can we test the idea before a full build?

Yes. Start with a small prototype and observe how players respond.

### Can you design the levels?

Yes. Level production and difficulty progression can be included.

### Can you add ads or purchases?

Yes, where appropriate for your audience, platform and commercial plan.

## What is your game’s simple idea?

Bring a reference, audience or first concept.

[Plan My Casual Game](https://daphnislabs.com/contact?service=casual-game-development)
