Source: https://daphnislabs.com/services/ar-vr-game-development

# AR and VR game development

Spatial gameplay designed around the devices and space your players use.

[Plan My Spatial Game](https://daphnislabs.com/contact?service=ar-vr-game-development) [See What We Build](https://daphnislabs.com/services/ar-vr-game-development#what-we-build)

Controller Hands Gaze

**Spatial gameplay**

Reach Explore Play

## Tools & technologies

-   Unity
-   OpenXR
-   ARKit
-   ARCore
-   C#
-   Networking where required
-   Profiling

## What can we build?

-   ### Spatial puzzles
    
-   ### Exploration games
    
-   ### Controller gameplay
    
-   ### Hand interactions
    
-   ### Mixed-reality play
    
-   ### Room-scale experiences
    

## What you receive.

-   ### Game prototype or build
    
-   ### Interaction assets
    
-   ### Device setup
    
-   ### Hardware test results
    

## How can we help?

### Explore a mechanic

-   One play concept
-   Hardware trial

[Discuss My Project](https://daphnislabs.com/contact?service=ar-vr-game-development&scope=Explore%20a%20mechanic)

### Build the game

-   Worlds and challenges
-   Player testing

[Discuss My Project](https://daphnislabs.com/contact?service=ar-vr-game-development&scope=Build%20the%20game)

### Adapt a title

-   Spatial controls
-   Platform-specific content

[Discuss My Project](https://daphnislabs.com/contact?service=ar-vr-game-development&scope=Adapt%20a%20title)

## A room becomes the play space.

9:41 •••

**Spatial collection game**

Find the floating object inside the play boundary.

### A new target appears

The collected object is replaced within the same boundary.

Round advances

### Spatial round

**Input**

Point and select

**Target**

Inside play area

**Feedback**

Selection highlight

**Next target**

Boundary retained

Example record

Illustrative animation · Sample scenario

### Read this example

Find the floating object inside the play boundary.

1.  **Play area established.** The target is placed inside the configured play space. _Boundary visible._
2.  **Reach and select.** The target highlights when the player points at it. _Selection confirmed._
3.  **A new target appears.** The collected object is replaced within the same boundary. _Round advances._

The game advances while keeping targets inside its configured play area.

Scripted illustration using sample information, not a client case study or a live system.

**Founded in**

2013

**Projects delivered**

550+

**Client countries**

43+

**Global offices**

3

Engineering teams New Delhi · Dubai · Cyberjaya

Proof [Case studies](https://daphnislabs.com/case-studies)

Stack [Technologies we build with](https://daphnislabs.com/#technologies-we-use)

## FAQs

### Should we choose AR or VR?

We can compare them against the intended environment, audience and core mechanic.

### Can the game use hands and controllers?

Supported input methods are selected and tested for the target hardware.

### Can you reuse our game logic?

We assess what can be retained while adapting controls and presentation.

## What should players do in the space around them?

Bring the game concept and hardware you want to use.

[Plan My Spatial Game](https://daphnislabs.com/contact?service=ar-vr-game-development)
