Source: https://daphnislabs.com/services/ar-development

# AR development services

AR games and applications for products, learning and interactive campaigns.

[Plan My AR Experience](https://daphnislabs.com/contact?service=ar-development) [See What We Build](https://daphnislabs.com/services/ar-development#what-we-build)

Surface Anchor Object

## Tools & technologies

-   ARKit
-   ARCore
-   Unity
-   RealityKit
-   3D asset pipelines
-   iOS
-   Android

## What can we build?

-   ### Object placement
    
-   ### AR mini-games
    
-   ### Product previews
    
-   ### Interactive learning
    
-   ### Marker experiences
    
-   ### Camera interactions
    

## What you receive.

-   ### AR application
    
-   ### Integrated 3D assets
    
-   ### Device builds
    
-   ### Usage guide
    

## How can we help?

### Single experience

-   One object or scene
-   One audience

[Discuss My Project](https://daphnislabs.com/contact?service=ar-development&scope=Single%20experience)

### Connected application

-   Multiple experiences
-   Product integration

[Discuss My Project](https://daphnislabs.com/contact?service=ar-development&scope=Connected%20application)

### Existing content

-   AR adaptation
-   Device expansion

[Discuss My Project](https://daphnislabs.com/contact?service=ar-development&scope=Existing%20content)

## See the product in the room.

9:41 •••

**AR product placement**

Place a small side table beside the sofa.

### Walk around it

The anchored table stays in place as the viewing angle changes.

Scale preserved

### Placement record

**Model**

Side table

**Dimensions**

45 × 45 × 50 cm · sample

**Anchor**

Floor plane

**View**

Move around the object

Example record

Illustrative animation · Sample scenario

### Read this example

Place a small side table beside the sofa.

1.  **Surface found.** The camera identifies a stable floor plane. _Placement surface ready._
2.  **Product anchored.** The model is placed at its supplied real-world dimensions. _Anchor established._
3.  **Walk around it.** The anchored table stays in place as the viewing angle changes. _Scale preserved._

The product remains anchored at its supplied scale as the viewer changes position.

Scripted illustration using sample information, not a client case study or a live system.

**Founded in**

2013

**Projects delivered**

550+

**Client countries**

43+

**Global offices**

3

Engineering teams New Delhi · Dubai · Cyberjaya

Proof [Case studies](https://daphnislabs.com/case-studies)

Stack [Technologies we build with](https://daphnislabs.com/#technologies-we-use)

## FAQs

### Does every device support AR?

No. We define supported devices and an appropriate fallback.

### Can you use our product models?

Yes. We review the files, usage rights and required visual detail.

### Can it work from a marker?

Yes. Marker-based or surface-based placement can be scoped to the environment.

## What should appear in your customer’s world?

Share the object, setting and target devices.

[Plan My AR Experience](https://daphnislabs.com/contact?service=ar-development)

[AR Application Development](https://daphnislabs.com/services/ar-application-development) [AR Game Development](https://daphnislabs.com/services/ar-game-development) [AR for Architecture & Interior Design](https://daphnislabs.com/services/ar-architecture-development)
