Source: https://daphnislabs.com/services/3d-game-development

# 3D game development

Environments, characters and gameplay for desktop, mobile and web.

[Plan My 3D Project](https://daphnislabs.com/contact?service=3d-game-development) [See What We Build](https://daphnislabs.com/services/3d-game-development#what-we-build)

**Geometry**

**Materials**

**Lighting**

## Tools & technologies

-   Unity or appropriate engine
-   C#
-   3D content tools
-   Animation systems
-   Shader pipelines
-   Asset streaming
-   Profiling

## What can we build?

-   ### 3D environments
    
-   ### Character integration
    
-   ### Animation systems
    
-   ### Gameplay mechanics
    
-   ### Lighting & effects
    
-   ### Performance optimisation
    

## What you receive.

-   ### 3D game project
    
-   ### Scene assets
    
-   ### Platform builds
    
-   ### Asset handover
    

## How can we help?

### One scene

-   One environment
-   Core interaction

[Discuss My Project](https://daphnislabs.com/contact?service=3d-game-development&scope=One%20scene)

### Full game

-   Connected levels
-   Game systems

[Discuss My Project](https://daphnislabs.com/contact?service=3d-game-development&scope=Full%20game)

### Existing world

-   Visual improvements
-   Performance work

[Discuss My Project](https://daphnislabs.com/contact?service=3d-game-development&scope=Existing%20world)

## Explore a room. Open the next one.

9:41 •••

**3D exploration scene**

Find the power cell and activate the door.

### Door powered

The cell is consumed once and the next room opens.

World state saved

### World record

**Collected**

Power cell

**Inventory**

Consumed at door

**Door**

Open

**Save**

Room transition

Example record

Illustrative animation · Sample scenario

### Read this example

Find the power cell and activate the door.

1.  **Object in range.** The power cell gains a selection highlight. _Interaction available._
2.  **Cell collected.** The object leaves the scene and enters the inventory. _Inventory updated._
3.  **Door powered.** The cell is consumed once and the next room opens. _World state saved._

An interaction changes the inventory and world state together.

Scripted illustration using sample information, not a client case study or a live system.

**Founded in**

2013

**Projects delivered**

550+

**Client countries**

43+

**Global offices**

3

Engineering teams New Delhi · Dubai · Cyberjaya

Proof [Case studies](https://daphnislabs.com/case-studies)

Stack [Technologies we build with](https://daphnislabs.com/#technologies-we-use)

## FAQs

### Do you create assets or use ours?

Either can be scoped. We agree asset ownership and production responsibilities first.

### Can one project run on several devices?

Yes, with platform-specific quality settings and an agreed test matrix.

### Can you improve an existing 3D game?

Yes. We can review visuals, gameplay and performance before scoping changes.

## What world do you want to build?

Share the visual direction and target platforms.

[Plan My 3D Project](https://daphnislabs.com/contact?service=3d-game-development)
