Source: https://daphnislabs.com/case-studies/fusion-4

Gaming & iGaming Engineering

# Fusion 4

Unity development from client-supplied artwork

Game development for an agreed version of Banilla Games’ Fusion 4 product.

[Read the story](https://daphnislabs.com/case-studies/fusion-4#story)

![Fusion 4 - King Kong screen from the project recording](https://daphnislabs.com/images/projects/fusion-4/demo-king-kong.webp)

![Underwater Treasures - recorded game interface](https://daphnislabs.com/images/projects/fusion-4/demo-underwater.webp)

## The project

Banilla supplied the artwork for the project. Daphnis’s contribution was the Unity development of a specific new version within that product context.

### About these images

Frames extracted from the supplied project recordings. Artwork supplied by Banilla Games.

**Industry**

Gaming

**Our role**

Unity game development

**Technology**

Unity C#

**Client**

Banilla Games

## More screens from the build

![The Great Train Robbery - recorded theme screen](https://daphnislabs.com/images/projects/fusion-4/demo-train.webp)

![Piggy's Big Break - recorded theme screen](https://daphnislabs.com/images/projects/fusion-4/demo-piggy.webp)

![King Kong - a different recorded reel state](https://daphnislabs.com/images/projects/fusion-4/demo-reel-state.webp)

## From the selector to the game screen

![Project recording - game selection](https://daphnislabs.com/images/projects/fusion-4/demo-game-selection.webp)

### Bring the themes into one selector

The recorded selector groups illustrated game choices below the prize panels. It gives each theme a visible entry point while keeping the shared credit and collection controls together.

![Project recording - Plunderin Pirates](https://daphnislabs.com/images/projects/fusion-4/demo-pirates.webp)

### Carry the theme into the interface

Plunderin Pirates uses its ship scene, symbols and palette throughout the game screen. The reels, status values and player controls remain visible below the themed artwork.

![Project recording - Red Hot Buffalo](https://daphnislabs.com/images/projects/fusion-4/demo-buffalo.webp)

### Keep controls recognisable across themes

Red Hot Buffalo changes the characters, colours and reel symbols while retaining the same broad arrangement of prize panels, reels and controls. The recording lets the relationship between shared layout and supplied artwork be inspected directly.

## Watch the recorded build

The supplied 53-second recording moves between the game selector and five themed interfaces.

Watch the recorded build.

## Explore the project

[**Banilla's Fusion 4 page** See the official product presentation and its visual themes. (opens in a new tab)](https://banillagames.com/product/fusion-4/)

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